Need help IL2CPP Build fail Unity 2019.1.14f1

hello guys i have upgraded my android app from unity 5.3 to 2019 and im trying to build it for 64bit
but when i try to build it , its seems IL2CPP crashes

this is my log error

Error code

Failed running D:\UnityEditors\2019.1.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“D:\Projects\Cyborgs2019\Cyborgs\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“D:/UnityEditors/2019.1.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=D:/UnityEditors/2019.1.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/Projects/Cyborgs2019/Cyborgs/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Projects/Cyborgs2019/Cyborgs/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: D:\Projects\Cyborgs2019\Cyborgs\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 214 of which compiled: 19
Time Compile: 10388 milliseconds Il2CppAttributes.cpp
Time Compile: 6070 milliseconds Assembly-CSharp11.cpp
Time Compile: 5783 milliseconds Assembly-CSharp6.cpp
Time Compile: 5602 milliseconds Assembly-CSharp3.cpp
Time Compile: 5597 milliseconds Assembly-CSharp1.cpp
Time Compile: 5562 milliseconds Assembly-CSharp13.cpp
Time Compile: 5418 milliseconds Assembly-CSharp16.cpp
Time Compile: 5364 milliseconds Assembly-CSharp8.cpp
Time Compile: 5352 milliseconds Assembly-CSharp7.cpp
Time Compile: 5277 milliseconds Assembly-CSharp10.cpp
Total compilation time: 10631 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\amer\AppData\Local\Temp\tmp9D55.tmp” -o “D:\Projects\Cyborgs2019\Cyborgs\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_7DAC9C2B604D8DA1B1574B37BB5DDDC9\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm” -gcc-toolchain “D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17152: error: undefined reference to ‘_MNP_ShowRateUsPopUp’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17200: error: undefined reference to ‘_MNP_ShowDialog’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17240: error: undefined reference to ‘_MNP_ShowMessage’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17264: error: undefined reference to ‘_MNP_DismissCurrentAlert’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to ‘_MNP_RedirectToAppStoreRatingPage’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17296: error: undefined reference to ‘_MNP_ShowPreloader’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17308: error: undefined reference to ‘_MNP_HidePreloader’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17264: error: undefined reference to ‘_MNP_DismissCurrentAlert’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to ‘_MNP_RedirectToAppStoreRatingPage’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17296: error: undefined reference to ‘_MNP_ShowPreloader’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17308: error: undefined reference to ‘_MNP_HidePreloader’
D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to ‘_MNP_RedirectToAppStoreRatingPage’
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args) at il2cpp.Program.Run(String[ ] args) at il2cpp.Program.Main(String[ ] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\amer\AppData\Local\Temp\tmp9D55.tmp" -o "D:\Projects\Cyborgs2019\Cyborgs\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_7DAC9C2B604D8DA1B1574B37BB5DDDC9\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "D:\UnityEditors\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17152: error: undefined reference to '_MNP_ShowRateUsPopUp' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17200: error: undefined reference to '_MNP_ShowDialog' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17240: error: undefined reference to '_MNP_ShowMessage' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17264: error: undefined reference to '_MNP_DismissCurrentAlert' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to '_MNP_RedirectToAppStoreRatingPage' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17296: error: undefined reference to '_MNP_ShowPreloader' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17308: error: undefined reference to '_MNP_HidePreloader' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17264: error: undefined reference to '_MNP_DismissCurrentAlert' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to '_MNP_RedirectToAppStoreRatingPage' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17296: error: undefined reference to '_MNP_ShowPreloader' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17308: error: undefined reference to '_MNP_HidePreloader' D:\Projects\Cyborgs2019\Cyborgs\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp9.cpp:17280: error: undefined reference to '_MNP_RedirectToAppStoreRatingPage' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

Error code 2

Exception: D:\UnityEditors\2019.1.14f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

when i try to build it with mono it will build successfully … anyone could help me please :slight_smile:

These are your errors. If “MNP…” methods should be called on Android, make sure you provide native libraries where they are implemented. If they should not be called, use “#if !UNITY_ANDROID” to exclude them when compiling for Android. See Unity - Manual: Conditional compilation for more details on how to exclude platform specific code.

hello thanks i already fixed this problem :slight_smile: