Hey, I was just starting to try out and learn Unity, and wanted to try adding water into a game I had started. I am using the free version of Unity, and was attempting to use Unity’s simple water, but when I import the default water object and play the scene, I just see one large ripple. When I scale the water object, the texture does not tile, so I still just see the one ripple. I feel like this has to do with the reflective colour texture and cube parameters that the Daylight Simple Water texture takes, but I was unfamiliar as to how I should change these so that the water has a lot of smaller ripples. Unfortunately, I have been unable to find much helpful documentation on the water features available for the free version of Unity. If anyone has any tips or example textures I could look at, that would be extremely helpful!
Thanks in advance!!