Need help importing some animations from Blender to Unity

Hello there!
This is my first post here, so if I need to provide some more information, I will be happy to share.

The Goal:
I have a character that was made in Character Creator 4, which needs to be imported into Unity with some animations that I will go ahead and make in blender.

The Issue:
Whenever I try to apply the animations that I have made in Blender to the original model from CC that I have imported into Unity, the names of the bones end up being different from the ones I have, when I use tools like IC/CC Pipeline Rigify, and Auto Rig Pro.
Both of those change the names of my bones, therefore the animations won’t apply to the model in Unity, as the bone names are different.

What I have tried:
So, I have tried importing the FBX of the character, and I have tried to rig it in multiple different ways with:

  • IC/CC Pipeline tool, with the Rigify option, but that changes the names of the bones.
  • Auto-Rig Pro, Quickrig Addon: This does the same.

What I need:
I need to understand how I can generate animation controls in Blender, withouth loosing the name of the original bones.

Can Anyone help?


Here is some more information / Screenshots to further help you understand the problem:

(Nvm, as a new user I can only embed one image. Tell me if you need more!)