I’ve been having a problem trying to get the enemy Ai to be able to fall off platforms to effectively chase the player, but I’ve been having some problems.
Trying to learn how to use the A* pathfinding I was using thins website http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/ to hopefully learn how to use it. The only problem is that it is outdated and doesn’t currently work with the newer Unity.
Does anyone have a way to make the enemies know to find a ledge and fall down when the player is bellow them?