any1 knows how to scale the image size according to the screen size? in ratio or smth? for now i have this private var levelSelectionImgRect = new Rect(-384, -512, 768, 1024); but the image is too big for the screen.
Use Screen.width/Screen.height to determine the current resolution, and size your image in relation to that. The specifics depend on what result you want to achieve, but the math is fairly trivial in any case.