Hello,
I am working on an exact game like Hextris. I am trying to move lines from outside of the hexagon to inside. I have created a sprite for the line which I am moving towards the center. Also I am reducing the X scaling to fit just outside the inner Hexagon.
Now the problem is that if I only scale only by X, it loses its shape and becomes something like this. And if I Scale it by X and Y both it retains its shape but it is not the desired result as I want its thickness to be intact.
How can I achieve the exact effect like the Hextris.