First of all I would like to wish you a happy new year!
I would like to model a flock of birds going in circles in a ‘random/natural’ fashion. I’m using UnitySteer, an open source flocking system. Can anyone help me in setting up the necessary scripts and settings to create such an effect? This is the current config (file attached), but I’m not really happy with it…
Some details on the behavior you expect vs. the one you’re seeing might be useful, as “realistic” is relative and open for interpretation. At a quick glance I can see that you have a “Radar” component, which is just the base class - your agents are likely not detecting neighbors. Try removing it and adding a RadarPing one.
Ok so I want a flock of birds ‘circling’ around in a 2.5D environment… I have a scene which has one plane and a texture on it which forms the background. In front of that I want a flock of birds crossing the plane and back in a natural way birds do. The player then has to find and click on 10 white colored birds. This is just a mini-game so I don’t want complex and long code for it… that is the reason I went for UnitySteer.
Is something like this (http://www.youtube.com/watch?v=GUkjC-69vaw) possible in UnitySteer? No need for the obstacle just the flow of movement? Preferably following a path? Thanks?