Need help Instantiating a Object into a list

I am working on a endless runner game played on a road, im just working on basic pooling system right now and no matter how much at stare at this code i cannot understand why it keeps giving me the error:
" UnassignedReferenceException: The variable prefabcar of DestroyObst has not been assigned.
You probably need to assign the prefabcar variable of the DestroyObst script in the inspector."
even though i have set the variable in the inspector abt 100 times.

Just some brief context im spawning all of the objects in the beginning and adding them into a list so i can track them and reuse them through out the game.

    Vector3 inactivespawn = new Vector3 (0f, 20f, -10f);
    public static List<GameObject> Cars = new List<GameObject> ();
    public static List<GameObject> Supercars = new List<GameObject> ();
    public static List<GameObject> Trucks = new List<GameObject> ();

    public GameObject prefabcar;
    public GameObject prefabsupercar;
    public GameObject prefabtruck;

    void Awake(){


    }



    void Start () {
   
        for (int i = 0; i <=35; i++) {
           
            Cars.Add((GameObject) Instantiate(prefabcar, inactivespawn, Quaternion.identity));
            Cars[Cars.Count-1].SetActive(false);
           
            Supercars.Add((GameObject) Instantiate(prefabsupercar, inactivespawn, Quaternion.identity));
            Supercars[Supercars.Count-1].SetActive(false);
           
            Trucks.Add((GameObject) Instantiate(prefabtruck, inactivespawn, Quaternion.identity));
            Trucks[Trucks.Count-1].SetActive(false);
           
        }
    }

Log out prefabcar before instantiating
Check the inspector on DestroyObst during play mode to check if fields are still assigned

1 Like

by log out do u mean Debug,Log?.. sorry if thats a stupid question i learned c# on my own so i dont really know a lot of the popular terms

Nvm i figured out the problem… i accidentally had the script on another object… gotta love the stupid mistakes that hold you back, but thanks for the help.