Need help instantiating enemies between random locations

Trying to take a handful of enemies and spawn random ones in random spots of my side-scroller. below is my code and here is the error I’m reciving:

Assets/Scripts/SpawnEnimies.cs(19,25): error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)’ has some invalid arguments

Assets/Scripts/SpawnEnimies.cs(19,25): error CS1503: Argument #1' cannot convert UnityEngine.GameObject’ expression to type `UnityEngine.Object’

Any suggestions?

using UnityEngine;
using System.Collections;

public class SpawnEnimies : MonoBehaviour {

public GameObject[] Enimies; //Assign platform pieces in the inspector
public Vector3 spawnPoint; //Shorter way to grab the position of this platform


void Start () {

	print (spawnPoint);

	int i = 0;

	while (i < 5)
	{
		spawnPoint = new Vector3(Random.Range(100.0F, 1000.0F), 70, Random.Range(100.0F, 1000.0F));
		Instantiate(Enimies, spawnPoint, Quaternion.identity);
		i++;
	}
}


void Update () {
	
}

}

You dont put an array as a single GameObject. Make it Enimies[0] or some number other than 0.