Need help limiting the x rotation of my camera and internet didn't helped me :(

Hi, I have been trying to fix it all day long, I searched in everywhere, but nothing worked :confused:
My problem is that I have my player with a cam attached to it and the rotations are fine, but want to limit the rotation of the x axis in the camera between -15 and 15, do you know how can I do it? D:

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

private Animator anim;
private CharacterController controller;

public float speed = 6.0f;
public float turnSpeed = 60.0f;
private Vector3 moveDirection = Vector3.zero;
public float gravity = 20.0f;

public Transform camTransform;

//(…)

//Camera

public float Y_ANGLE_MIN = -15.0f;
public float Y_ANGLE_MAX = 15.0f;

private float turnx = 0.0f;
private float turnyc = 0.0f;

void Update (){

	//Animations

	(...)

	//Moving

	(...)

	//Rotations

	turnx = Input.GetAxis ("Mouse X");
	turnyc = Input.GetAxis ("Mouse Y");

	transform.Rotate(0, turnx * turnSpeed * Time.deltaTime, 0);

	controller.Move(moveDirection * Time.deltaTime);
	moveDirection.y -= gravity * Time.deltaTime;
	
	camTransform.transform.Rotate (turnyc * turnSpeed * Time.deltaTime * -1, 0, 0); 
	
}

}

Great news: I SOLVED IT

I will share with you the correction.

Instead of Y_ANGLE_MIN and Y_ANGLE_MAX, I used:

private float rotcam = 0;
public float rotcamax = 15f;
public float rotcamin = -15f;

And in the Rotation portion I wrote this:

    turnx = Input.GetAxis ("Mouse X");
	turnyc = Input.GetAxis ("Mouse Y");

	transform.Rotate(0, turnx * turnSpeed * Time.deltaTime, 0);

	controller.Move(moveDirection * Time.deltaTime);
	moveDirection.y -= gravity * Time.deltaTime;

	rotcam += turnyc * turnSpeed * Time.deltaTime * tutu;
	rotcam = Mathf.Clamp (rotcam, rotcamin, rotcamax);

	camTransform.eulerAngles = new Vector3(rotcam, camTransform.eulerAngles.y);

Hope it helps someone :slight_smile:
Take care