Hey I have a school project UFO game Modifying but it’s kind hard.
I am working about 1 week on it and have errors I am new at Unity and C#
So if it’s possible to have some help it would be cool
Here what I need to do:
I cant change the original code from the UFO game tutorial I need to modifying it
I need a negative Pickup That lower my score when I collide with the PlayerController.
For example NegativePick up -1
I already have a “count” display at the top left of your scene that keeps track of how many of the original pickups the player has collected. I need to Add a “score” display at the top right that displays the player’s current score, and edit your script so that this display gets updated.
Currently, the game displays “You Win” as soon as all the pickups have been collected. I need to edits my script so that when all the pickups have been collected
“You Win!” displays if the score is greater than 0.
“Tie!” displays if the score is 0.
“You Lose!” displays if the score is less than 0.
I don’t even know if I need to make the NegativePickUp on the same script of the positive One …
Or make on a different script separate…
I have a problem on my script Player controller they say …
Assets/_Completed-Assets/Scripts/PlayerController.cs(77,4): error CS8025: Parsing error
Here the script:
using UnityEngine;
using System.Collections;
//Adding this allows us to access members of the UI namespace including Text.
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
public float speed; //Floating point variable to store the player’s movement speed.
public Text countText; //Store a reference to the UI Text component which will display the number of pickups collected.
public Text winText; //Store a reference to the UI Text component which will display the ‘You win’ message.
private Rigidbody2D rb2d; //Store a reference to the Rigidbody2D component required to use 2D Physics.
private int count; //Integer to store the number of pickups collected so far.
// Use this for initialization
void Start ()
{
//Get and store a reference to the Rigidbody2D component so that we can access it.
rb2d = GetComponent();
//Initialize count to zero.
count = 0;
//Initialze winText to a blank string since we haven’t won yet at beginning.
winText.text = “”;
//Call our SetCountText function which will update the text with the current value for count.
SetCountText();
}
//FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
void FixedUpdate()
{
//Store the current horizontal input in the float moveHorizontal.
float moveHorizontal = Input.GetAxis(“Horizontal”);
//Store the current vertical input in the float moveVertical.
float moveVertical = Input.GetAxis(“Vertical”);
//Use the two store floats to create a new Vector2 variable movement.
Vector2 movement = new Vector2(moveHorizontal, moveVertical);
//Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
rb2d.AddForce(movement * speed);
}
//OnTriggerEnter2D is called whenever this object overlaps with a trigger collider.
void OnTriggerEnter2D(Collider2D other)
{
//Check the provided Collider2D parameter other to see if it is tagged “PickUp”, if it is…
if (other.gameObject.CompareTag(“PickUp”))
//… then set the other object we just collided with to inactive.
other.gameObject.SetActive(false);
//Add one to the current value of our count variable.
count = count + 1;
//Update the currently displayed count by calling the SetCountText function.
SetCountText();
}
//This function updates the text displaying the number of objects we’ve collected and displays our victory message if we’ve collected all of them.
void SetCountText()
{
//Set the text property of our our countText object to "Count: " followed by the number stored in our count variable.
countText.text = "Count: " + count.ToString();
//Check if we’ve collected all 12 pickups. If we have…
if (count >= 12)
//… then set the text property of our winText object to “You win!”
winText.text = “You win!”;
}
I am blocking at this moment and really need help I tried tones of tutorials but not one works I restarted the project 6 times because of the errors…
Sorry for my bad english
Thanks