need help on achieving shock wave effect on sphere/planet

I’m working on a planet collision effect and need some help with one part. I would like to have a shock wave travel across a planet/sphere from a point of impact. Here is an image as reference:

At the base of the debris flying out from the planet you can see a ring and imagine it traveling around the surface of the planet; that’s the effect I’m looking for. I looked at the dissolve with texture shader on the wiki as a possibility but it’s not really the effect I’m going for.

Does anyone have any ideas?

Mabey have some sort mesh slightly larger then the plant in center make it transparent and have some sort moving texture and auto align the spheres x(or wherever the start of the animation is) to appear in center and rotate to impact point so you see the wave animate north to south etc

Yeah I was trying something like that with a second material on the object. I like the second mesh idea though so I can align with the impact (I was wondering how I was going to do that). How would the texture animate though, .gif? Also, Getting a nice ring is tough on a sphere… I’m not really sure how to warp the texture to get it looking right.

not sure how would do the animation but mabey a projector or gif would work or something there a script to cycle images/textures that i use to animate water moving mabey something similar can be used for a good ring

I’ll try the projector… I’ve got a feeling I’m going to need to use a shader though. Does anyone have any examples of something like this in a game?

I’d recommend a UV-animated sprite sheet on a sphere positioned rotated so the shockwave spreads from point-of-impact. Easiest to manage in my opinion, and you can use a default transparent shader on it.