I made a post a few weeks ago and was told to look up voxel methods. Needless to say, it produced nothing for me and only led to confusion.
I have a flat field of 1x1 blocks, and below that, I plan on randomly generating several different size and shape blocks (3x1s, 2x2s, etc).
I want to be able to destroy the different shaped blocks only after the 1x1 blocks directly above it are gone, but I don’t know how to approach it.
I tried OnCollisionEnter, OnCollisionExit, and some voxel tutorials that led me to something completely different.
Parenting the 1x1 blocks to the different shaped blocks don’t seem to be a good idea since they are being randomly placed underneath the 1x1 block field and I have no idea what to do, could someone help?
