hi:
we are making a movie player now,i could play a steaming movie in u3d with WWW class, and in my project ,i need to switch from some different movies simply by clicking different buttons,the problem is ,when switching ,the movie could change ,but the memory keeped on raising,and event thought i invoked the www.dispose() method,the application memory was still not released.anyone can help me?
you need to destroy the texture of the movie, not only the www object (which should long be gone at that point)
thanks
i have destroyed the texture, but everytime i played a new movie ,the application would add more than 100M memory space,and when i dispose the www and destroy the texture just 40M would be released