Hi Kadra,
the GUIText is still avaiable under the component menu, but i think it would be alot easier if you had a stab at the new UI stuff. but ill try and do my best to walk you through it.
OK as far as the text goes for the rollaball, for the purposes of getting text to display during that lesson, theres only really minor changes that I had to apply to get it working.
first off, just for the time being, press the ‘2D’ toggle button at the top of the editor window. when working with the new UI always best to do this in 2D mode, then once your done with the UI stuff, press the 2D to switch it back off again.

ok, create a new UI text object.

you will see once you do this it will automatically create a new Canvas and EventSystem object for you, this is the defaults required for the new UI, were not going to worry about them for now, just know that any text or stuff requires a canvas for the UI elements to be attached to. you should see your text item now in the lower right, in a sort of grey text.
once its on, highlight it in the heirarchy and rename it to ScoreText.
from here you can see all its info in the inspector, there will be a text color picker, change that to white.
the text displayed, currently ‘New Text’, you can change this so it shows ‘Score Text’, for now this will do as it will be changed later via script.
your next thing you want to do is to move it to the top left, this is slightly different than before.
with your text selected in the heirarchy, look at the inspector, and you will see the following button that doesnt look like a button at first glance. press it, and the rest of the window pops up.

so, if you hold down SHIFT key, and ALT key, and then click on the top left box thats highlighted there, it will shift the whole text and anchors to top left. then type in the offsets in the PosX / Pos Y boxes as 10 and -10.
thats the GUI part done, youll be glad to hear 
ok the rest is a walk in the part if you got that long winded bit done 
ok , so back in your player controller script. and about 3 mins 50 into the video, where you start to wire up the new text element.
the first change should be
where you wrote
public GUIText countText;
just change this to
public Text countText;
this will be the same for the winText public object.
just because its a different type of object were using. the rest of the code is the same, when it comes to making the reference to the ScoreText object in the inspector, drag over the ScoreText UI element we created.
so now your score should display fine.
when it comes to adding in the Win Text element.
higlight the ‘Canvas’ (as i said a canvas holds UI elements), create a new UI Text object (rename it, change color etc as before). highlight it, and in the inspector, when we moved it all to the top left using the big square button thing, use the same process as before but pick the middle button to put it all to the centre.
should all display quite happily now. and its a brief intro to the new UI.
any probs drop a PM.