As the title say it all,
I have a small error, i don’t understand it… and im bored, i want this script to works in my mmorpg…
hahaha.
There’s it:
Keyword void cannot be used in this context.
i think it’s this line:
// handshake: character selection //////////////////////////////////////////
void OnClientCharactersAvailable(NetworkMessage netMsg) {
charactersAvailableMsg = netMsg.ReadMessage<CharactersAvailableMsg>();
print("characters available:" + charactersAvailableMsg.characters.Length);
// addon system hooks
Utils.InvokeMany(typeof(NetworkManagerMMO), this, "OnClientCharactersAvailable_", charactersAvailableMsg);
}
// called after the client calls ClientScene.AddPlayer with a msg parameter
void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMsg) {
print("OnServerAddPlayer extra");
if (extraMsg != null) {
// only while in lobby (aka after handshake and not ingame)
if (lobby.ContainsKey(conn)) {
// read the index and find the n-th character
// (only if we know that he is not ingame, otherwise lobby has
// no netMsg.conn key)
CharacterSelectMsg message = extraMsg.ReadMessage<CharacterSelectMsg>();
string account = lobby[conn];
List<string> characters = Database.CharactersForAccount(account);
// validate index
if (0 <= message.index && message.index < characters.Count) {
print(account + " selected player " + characters[message.index]);
// load character data
GameObject go = Database.CharacterLoad(characters[message.index], GetPlayerClasses());
// add to client
NetworkServer.AddPlayerForConnection(conn, go, playerControllerId);
// addon system hooks
Utils.InvokeMany(typeof(NetworkManagerMMO), this, "OnServerAddPlayer_", account, go, conn, message);
// remove from lobby
lobby.Remove(conn);
} else {
print("invalid character index: " + account + " " + message.index);
ClientSendPopup(conn, "invalid character index", false);
}
} else {
print("AddPlayer: not in lobby" + conn);
ClientSendPopup(conn, "AddPlayer: not in lobby", true);
}
} else {
print("missing extraMessageReader");
ClientSendPopup(conn, "missing parameter", true);
}
}
If someone could help me i’ll be so happy, Thanks all !