i add a force with AddForce to my rigidbody and the rigidbody will move fine. But if the rigidbody touches another object and i will add a force the force will be lower as if the rigidbody wouldnt touch the object.
How can i add a independently force to a rigidbody which is not constrained on the surface the rigidbody is touching ?
I dont know how to avoid it, but you can make a physic material and set dynamic and static friction very low ( or 0) and add that to the surface in which you collide with.