Hey guys I need help setting up the camera for a 2D game for iPhone. I’ll be working with a resolution 960x640 first.
What do I need to set besides size and projection?
This might be related to standalone only, but I’ll just throw this out there:
How does it know the width? Does it just take the resolution and adjust it based on the supported rations I check on the build settings?
Found this
http://forum.unity3d.com/threads/98116-Orthographic-Resolution-Independence
and it has helped a little, but I just can’t find a tutorial about it, or a sample 2D project.
I just want to make sure abou the settings I’m using are OK.