Need help setting up 2D Ortographic Camera for iPhone

Hey guys I need help setting up the camera for a 2D game for iPhone. I’ll be working with a resolution 960x640 first.

What do I need to set besides size and projection?

This might be related to standalone only, but I’ll just throw this out there:
How does it know the width? Does it just take the resolution and adjust it based on the supported rations I check on the build settings?

Found this
http://forum.unity3d.com/threads/98116-Orthographic-Resolution-Independence
and it has helped a little, but I just can’t find a tutorial about it, or a sample 2D project.

I just want to make sure abou the settings I’m using are OK.

Camera size is based on the screen height. You have to calculate the width based on the relative sizes of Screen.height and Screen.width.

size = Screen.height / 2;

Yep, you basically just set the screen height via the ortho size and hippocoder says, and then the aspect ratio you define in game view determines the width. So if you set ortho size to 384, and then set your aspect ratio to 4:3 in game view…then your screen will show 1024x768 “units.”

Thanks so much.