Need help spawning an LOD group

I am trying to procedurally spawn a LOD group, but when I put it as my GameObject to be copied, it doesn’t work. I have verified that it works with a normal GameObject. I cannot figure out how to call on an LOD group instead of a GameObject. Any help appreciated.

My Code:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;



public class Spreader : MonoBehaviour

{





public GameObject itemToSpread;

public int xvalue = 7;

public int yvalue = 8;

public int zvalue = 10;

public int zvalue2 = 15;





void Start()

{

spreadItems();

}



void spreadItems ()

{

Vector3 randPosition = new Vector3 (Random.Range(-xvalue, xvalue), Random.Range(-yvalue, yvalue), Random.Range(zvalue, zvalue2));



GameObject clone = Instantiate(itemToSpread, randPosition, Quaternion.identity);



Debug.Log("Spawned");

}

void Update()

{

}

}

Please read this and edit your post: https://discussions.unity.com/t/481379