need help to find my problem; sorry for denglish

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;

//comments

//Unity 2019.2.6f1 (64-bit)

// unity3d frezzes; no debug.logs
// i have to kill it
// if you want to have the other class plz pm me

// end comments

public class test : MonoBehaviour {

    // Use this for initialization
    private GameObject[] feld;
    public GameObject[,] goGroupH = new GameObject[9, 9];
    public GameObject[,] goGroupV = new GameObject[9, 9];
    public GameObject[,] goGroupS = new GameObject[9, 9];
    void Start ()
    {
        int i;
        feld = GameObject.FindGameObjectsWithTag("input");
      
        for (i = 0; i<feld.Length -1; i++ )
        {
            Debug.Log(".");
            //feld[i].
            //Debug.Log(i);
        }
        //if (feld.Length == 0)
        //{
        //    feld = GameObject.FindGameObjectsWithTag("input");

        //}
      
        blah();
        Debug.Log("goGroupH.Length: " + goGroupH.Length);
        Debug.Log("goGroupV.Length: " + goGroupV.Length);
        Debug.Log("goGroupS.Length: " + goGroupS.Length);
        Debug.Log("Hors");
        //for (i = 0; i < 9; i++)
        //{
        //    for (int j = 0; j < 9; j++)
        //    {
        //        if (goGroupH[i, j].GetComponentInChildren<InputField>().text != "")
        //            Debug.Log("i:" + i + " j: " + j + ".. " + goGroupH[i, j].GetComponentInChildren<InputField>().text);
        //    }
        //    Debug.Log("");
        //}
        //Debug.Log("Verts");
        //for (i = 0; i < 9; i++)
        //{
        //    for (int j = 0; j < 9; j++)
        //    {
        //        if (goGroupV[i, j].GetComponentInChildren<InputField>().text != "")
        //            Debug.Log("i:" + i + " j: " + j + ".. " + goGroupV[i, j].GetComponentInChildren<InputField>().text);
        //    }
        //    Debug.Log("");
        //}


    }

    // Update is called once per frame
//   void Update ()
//   {
      
    //}

    public void blah() // init? or so
    {
        bool bOk = true;
        bool bOkTemp = false;
        int i;
        int j;
        int iZahl;
        for (i = 0; i < 9; i++)
        {
            for (j = 0; j < 9; j++ )
            {
                Debug.Log("gen i: " + i);
                iZahl = j + 1;
                feld[i*9+j].GetComponentInChildren<InputField>().text = "";
            }
        }
        i = 0;
        Debug.Log("do");
        do
        {
            i++;
            Debug.Log("erzeug sudoku: " + i);

            createSudoku();
            bOkTemp = testGroups();
            if (bOkTemp == false)
                bOk = false;

            if (bOk == true)
            {
                bOkTemp = testHor();
                if (bOkTemp == false)
                    bOk = false;
            }
            if (bOk == true)
            {
                bOkTemp = testVert();
                if (bOkTemp == false)
                    bOk = false;
            }

            if (bOk == false)
            {
                nullSudoku();
            }
            if (i>1000)
            {
                Debug.Log("nice try");
                Debug.Break();
            }

        }
        while (bOk == false);



    }
    public int solver()
    {
        int i=0;
        int j=0;
        int m=0;
        bool done = false;
        while (done == false)
        {
            for (i = 0; i < 10; i++)
            {
                for (j = 0; j < 10; j++)
                {
                    for (m = 0; m < 10; m++)
                    {

                    }
                }
            }
        }
        return i + j + m;
    }
    void nullSudoku()
    {
        for (int i = 0; i < feld.Length; i++)
        {
            feld[i].GetComponentInChildren<InputField>().text = "";
        }
    }

    void createSudoku()
    {
        int[,] zahlen = new int[9,9];
        int i;
        int pos;
        for (i = 0; i < 16; i++ ) // draw ints // not stored?
        {
            pos = (int)UnityEngine.Random.Range(0f, 81f); // 80?
            feld[pos].GetComponentInChildren<InputField>().text = "" + (int)UnityEngine.Random.Range(1f, 10f); // up to 10?
        }
          
        //Debug.Log(pos);
    }
    public bool testGroups()
    {
        Debug.Break();
        int i, j,k,m = 0;
        int iAnzahl = 0;
        int[] zahlen = new int[9] {0,0,0,0,0,0,0,0,0};
        for (i=0; i<9; i++)
        {
            for (j=0; j<9;j++)
            {
                try
                {
                    if (goGroupS[i, j].GetComponentInChildren<InputField>().text != "")
                    {
                        zahlen[iAnzahl] = StringToInt(goGroupS[i, j].GetComponentInChildren<InputField>().text);
                      
                        // test quadrat
                        for (m = 0; m < iAnzahl; m++)                      
                        {                          
                            if (zahlen[m] == zahlen[iAnzahl])
                            {
                                Debug.Log("Doppelte Zahl: " + zahlen[m] + " gefunden. @: " +i + " : " +j);
                                return false;
                            }
                         
                        }
                        iAnzahl++;
                    }
                }
                catch(Exception e)
                {
                    Debug.Log(i + " : " + j + " : " + e);
                }
              
            }
          
            for (j = 0; j < 9;j++ )
            {
                zahlen[j] = 0;
            }
            iAnzahl = 0;
        }
        return true;
    }
    bool testVert()
    {
        Debug.Log("test verts");
        Debug.Break();
        int iTemp;
      
        for (int i = 0; i < 9; i++)
        {
            List<int> zahlen = new List<int>();
            for (int j = 0; j < 9; j++)
            {
                if(goGroupV[i, j].GetComponentInChildren<InputField>().text != "")
                {
                    iTemp = StringToInt(goGroupV[i, j].GetComponentInChildren<InputField>().text);
                    Debug.Log("iTemp - Verts: " + iTemp);
                    if (zahlen.Contains(iTemp))
                    {
                        Debug.Log("test verts - return False; double: " + iTemp);
                        return false;
                      
                    }
                    else
                    {
                        zahlen.Add(iTemp);
                    }
                  
                }
            }

        }
        return true;
    }
    bool testHor()
    {
        Debug.Log("test Hors");
        Debug.Break();
        int iTemp;
      
        for (int i = 0; i < 9; i++)
        {
            List<int> zahlen = new List<int>();
            for (int j = 0; j < 9; j++)
            {
                if (goGroupH[i, j].GetComponentInChildren<InputField>().text != "")
                {
                    iTemp = StringToInt(goGroupH[i, j].GetComponentInChildren<InputField>().text);
                    if (zahlen.Contains(iTemp))
                    {
                        Debug.Log("test Hors - return False; double: " + iTemp);
                        return false;
                    }
                    else
                    {
                        zahlen.Add(iTemp);
                    }

                }
            }
            Debug.Log("in Hor Line " + i + " sind die Zahlen: ");
            for (int k = 0; k < zahlen.Count; k++)
            {
                Debug.Log(zahlen[k] + " ");
            }

        }
        return true;
    }
    int StringToInt(string sText)
    {
        int iZahl = 0;
        switch (sText)
        {
            case "1":
                iZahl = 1; break;
            case "2":
                iZahl = 2; break;
            case "3":
                iZahl = 3; break;
            case "4":
                iZahl = 4; break;
            case "5":
                iZahl = 5; break;
            case "6":
                iZahl = 6; break;
            case "7":
                iZahl = 7; break;
            case "8":
                iZahl = 8; break;
            case "9":
                iZahl = 9; break;
            default:
                Debug.Log("Fehler: Umwandlung von String in Int"); break;
        }
        return iZahl;
    }
    public void Ausgabe()
    {
        int i, j;
        for (i = 0; i < 9; i++)
        {
            for (j = 0; j < 9; j++)
            {
                if (goGroupV[i, j] != null)
                {
                    Debug.Log("i: " +i + " j: "+ j + " "+goGroupV[i, j].name);
                }
              
            }
        }
    }
}

// i hope it will look right…

What are we supposed to understand of your problem?

Unity crash, and i hope to find somone in the comunity to find this/ my problem,

 if (i>1000)
            {
                Debug.Log("nice try");
                //Debug.Break();
                break;
            }

@ adi7b9**
**break; works … why does Debug.Break(); not?

Pauses the editor.

The editor got freezed. → no pause posible.
btw. is thas new?