This might have been answered already, but I’ve read many topics about rotations this afternoon and didn’t manage to make it work (I’m terrible with 3D transformations…).
I have:
- 2 points in space: pointA and pointB.
- a cube which I want to be connected to both points.
So far, I managed to place my cube right inbetween my points, and scale it on the X axis by the distance between these 2 points. Now the last thing I need is to manage to rotate my “cube” so that both ends of the local X axis end up on my 3D points.
I’ve tried using the lookout(), using the eulerAngles and many other different ways, but I just couldn’t get anything because I fail transferring the math found on some related answers to my specific need.
Can anyone help me please?