using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameOverScript : MonoBehaviour
{
public bool[] Destroyed = new bool[31];
BoxCollider2D Collid1;
BoxCollider2D Collid2;
BoxCollider2D Collid3;
BoxCollider2D Collid4;
BoxCollider2D Collid5;
BoxCollider2D Collid6;
BoxCollider2D Collid7;
BoxCollider2D Collid8;
BoxCollider2D Collid9;
BoxCollider2D Collid10;
BoxCollider2D Collid11;
BoxCollider2D Collid12;
BoxCollider2D Collid13;
BoxCollider2D Collid14;
BoxCollider2D Collid15;
BoxCollider2D Collid16;
BoxCollider2D Collid17;
BoxCollider2D Collid18;
BoxCollider2D Collid19;
BoxCollider2D Collid20;
BoxCollider2D Collid21;
BoxCollider2D Collid22;
BoxCollider2D Collid23;
BoxCollider2D Collid24;
BoxCollider2D Collid25;
BoxCollider2D Collid26;
BoxCollider2D Collid27;
BoxCollider2D Collid28;
BoxCollider2D Collid29;
BoxCollider2D Collid30;
// Start is called before the first frame update
void Start()
{
Collid1 = GameObject.Find("GameOver").GetComponent<BoxCollider2D>();
Collid2 = GameObject.Find("GameOver (1)").GetComponent<BoxCollider2D>();
Collid3 = GameObject.Find("GameOver (2)").GetComponent<BoxCollider2D>();
Collid4 = GameObject.Find("GameOver (3)").GetComponent<BoxCollider2D>();
Collid5 = GameObject.Find("GameOver (4)").GetComponent<BoxCollider2D>();
Collid6 = GameObject.Find("GameOver (5)").GetComponent<BoxCollider2D>();
Collid7 = GameObject.Find("GameOver (6)").GetComponent<BoxCollider2D>();
Collid8 = GameObject.Find("GameOver (7)").GetComponent<BoxCollider2D>();
Collid9 = GameObject.Find("GameOver (8)").GetComponent<BoxCollider2D>();
Collid10 = GameObject.Find("GameOver (9)").GetComponent<BoxCollider2D>();
Collid11 = GameObject.Find("GameOver (10)").GetComponent<BoxCollider2D>();
Collid12 = GameObject.Find("GameOver (11)").GetComponent<BoxCollider2D>();
Collid13 = GameObject.Find("GameOver (12)").GetComponent<BoxCollider2D>();
Collid14 = GameObject.Find("GameOver (13)").GetComponent<BoxCollider2D>();
Collid15 = GameObject.Find("GameOver (14)").GetComponent<BoxCollider2D>();
Collid16 = GameObject.Find("GameOver (15)").GetComponent<BoxCollider2D>();
Collid17 = GameObject.Find("GameOver (16)").GetComponent<BoxCollider2D>();
Collid18 = GameObject.Find("GameOver (17)").GetComponent<BoxCollider2D>();
Collid19 = GameObject.Find("GameOver (18)").GetComponent<BoxCollider2D>();
Collid20 = GameObject.Find("GameOver (19)").GetComponent<BoxCollider2D>();
Collid21 = GameObject.Find("GameOver (20)").GetComponent<BoxCollider2D>();
Collid22 = GameObject.Find("GameOver (21)").GetComponent<BoxCollider2D>();
Collid23 = GameObject.Find("GameOver (22)").GetComponent<BoxCollider2D>();
Collid24 = GameObject.Find("GameOver (23)").GetComponent<BoxCollider2D>();
Collid25 = GameObject.Find("GameOver (24)").GetComponent<BoxCollider2D>();
Collid26 = GameObject.Find("GameOver (25)").GetComponent<BoxCollider2D>();
Collid27 = GameObject.Find("GameOver (26)").GetComponent<BoxCollider2D>();
Collid28 = GameObject.Find("GameOver (27)").GetComponent<BoxCollider2D>();
Collid29 = GameObject.Find("GameOver (28)").GetComponent<BoxCollider2D>();
Collid30 = GameObject.Find("GameOver (29)").GetComponent<BoxCollider2D>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Player")
{
Destroy(collision.gameObject);
}
}
// Update is called once per frame
void FixedUpdate()
{
if (Destroyed[1] == true)
{
Collid1.enabled = true;
}
if (Destroyed[2] == true)
{
Collid2.enabled = true;
}
if (Destroyed[3] == true)
{
Collid3.enabled = true;
}
if (Destroyed[4] == true)
{
Collid4.enabled = true;
}
if (Destroyed[5] == true)
{
Collid5.enabled = true;
}
if (Destroyed[6] == true)
{
Collid6.enabled = true;
}
if (Destroyed[7] == true)
{
Collid7.enabled = true;
}
if (Destroyed[8] == true)
{
Collid8.enabled = true;
}
if (Destroyed[9] == true)
{
Collid9.enabled = true;
}
if (Destroyed[10] == true)
{
Collid10.enabled = true;
}
if (Destroyed[11] == true)
{
Collid11.enabled = true;
}
if (Destroyed[12] == true)
{
Collid12.enabled = true;
}
if (Destroyed[13] == true)
{
Collid13.enabled = true;
}
if (Destroyed[14] == true)
{
Collid14.enabled = true;
}
if (Destroyed[15] == true)
{
Collid15.enabled = true;
}
if (Destroyed[16] == true)
{
Collid16.enabled = true;
}
if (Destroyed[17] == true)
{
Collid17.enabled = true;
}
if (Destroyed[18] == true)
{
Collid18.enabled = true;
}
if (Destroyed[19] == true)
{
Collid19.enabled = true;
}
if (Destroyed[20] == true)
{
Collid20.enabled = true;
}
if (Destroyed[21] == true)
{
Collid21.enabled = true;
}
if (Destroyed[22] == true)
{
Collid22.enabled = true;
}
if (Destroyed[23] == true)
{
Collid23.enabled = true;
}
if (Destroyed[24] == true)
{
Collid24.enabled = true;
}
if (Destroyed[25] == true)
{
Collid25.enabled = true;
}
if (Destroyed[26] == true)
{
Collid26.enabled = true;
}
if (Destroyed[27] == true)
{
Collid27.enabled = true;
}
if (Destroyed[28] == true)
{
Collid28.enabled = true;
}
if (Destroyed[29] == true)
{
Collid29.enabled = true;
}
if (Destroyed[30] == true)
{
Collid30.enabled = true;
}
}
}
Hi, I wrote this Script for a small Testgame I made, all it basically does is check if a certain GameObject is destroyed and then activates a BoxCollider2D
Is there any way I can simplify this?
(Script in attached File)