i Need help to set up a Bow Camera by cinemachine.
i want to know which parameters should I use.
What exactly do you want your bow camera to do?
a simple bow camera like any games, for example : shadow of murder.
user can control x and y to shoot in center of camera.
the player is in the left corner.
i set up my free look and horse camera and others … so i know cinemachine but i have problem in bow camera.
like this view (attached)
Probably you can just add the CinemachineCameraOffset extension to offset the FreeLook away from the player.
These threads might be of assistance:
There’s a thing currently with InheritPosition: for it to work optimally, you need to have the LookAt and Follow be the same point. A good way to do that is to put an empty GameObject in your character at the point in question (say somewhere near the head) and use that for both targets.
Next, in order to keep the reticle in the same spot when the camera changes, there are 2 options:
Don’t move the camera except along its z axis. Zoom is fine, but if you’re going to displace the camera, moving…
I think you could achieve this possibly by using an empty game object as your invisible target reticle some distance out in front of the character. This would be a child of the character so would always be relative to where the character is looking. Then you could have two Cinemachine cameras, one as the "character view" and another as the offset view. Both would need to use the empty target game object as their "Look At" object. Depending on your needs, you could also tweak things with the Trac…