I have been working on a solution for interpreting JSON files. I decided to go with JSON.net.
So I wrote class that uses JSON.net to deserialize my json file. Seems to work great.
But when I run it once. I will stop the game. Go back to the Unity’s editor, do some work. And rerun. About in 1 in 5 times, Unity hangs up and I have to Force Quit unity.
I have no clue what is going on under the hood. It all seems to be related to JSON.net. Strangely, the reason I went to JSON.net is because the other JSON interpreter I tried was doing this exact same bug. So clearly, I’m missing something here.
Its like somewhere a infinate loop got fired off.
Anyone have any ideas on how to track this kind of bug down?