Hi there! I am stuck on problem. I have a house which is made out of different parts when I shoot it all falls apart( using mesh colider). I need to find out how to turn off rigid-body upon debris reaching a velocity and rotation to zero. (C#)
Rigidbodies have a setting called SleepVelocity and SleepAngularVelocity .
Try setting these to a value fitting your scene (maybe around 0.2f).
And if i remember correctly, theres even a setting in the global physics tab.
thanks i take a look