Greetings,
I’m currently in the pre-production stages of making a game demo using the unity engine. And I have a few artists on board.
I want to keep to a uniform and consistent measure of units as I have one artist working in blender and 2 others working in Maya.
I would preferably like them all to work in the metric system using a measuring of metres. But after scanning through unity I couldn’t find a way to edit it’s measure of units.
So my questions are:
- What’s the standard conversion of default setup of units from Maya to unity and Blender to unity.
- Can I get all 3 programs using the metric system as a consistent measure of units.
Thanks for your help.