Hi! I’m Hima and I’m just start learning Unity3D. I was thinking about making a simple match 3 games. I want to make it a 2D game so I bought Sprite Manager 2 in a hope that it will help make 2d game in Unity3D easier.
I tried following many tutorials on the website, but they seems to overlook some simple thing like the problem I’m having right now. Positioning game objects.
I have a background in making 2D games but not 3D. So the new coordinate system kind of confusing to me. How can I know where to put things are? The number seems really random to me and it isn’t like 2D game where my team design a mock up and can just give me the coordinates.
So I decided to use orthographic camera and set the size to half of the screen height. This solve the problem of positioning objects. The new problem occurs. I wrote a script that if you click on a sphere, it will create a spark particle. But now it doesn’t seems like the sphere can be clicked anymore, regardless of how large collider is.
To summarize, what I want to know are the following :
- How to position objects in perspective camera view? Any tips or tricks?
- How collider works in orthographic camera view? How come my code that work in perspective doesn’t work in orthographic anymore?
I’m having a really bad experience with Unity3D right now, and the learning curve is really really high for me. I REALLY really wanna use it. But this stop me form using Unity3D so many time. I want to be able to use it to finish a game this time so any help is appreciated.
Thanks! ![]()