I’m pretty new to making shaders, so I don’t know how to go about making this, but I need help making a shader that will show both visible and transparent textures. One texture will be the character’s skin, the others (all transparent) will have the eyes, mouth, and eyebrows. How would I make this?
you can have 2 materials on the mesh, or you can have an opacity map on 1 transparent shader.
I tried using two materials, but it won’t show…