Need Help With 2D Top Down Movement

Here is My Script It Wont Work Like I Want It Too Too Many Errors
Thanks Btw

public float moveSpeed = 5f;

public Rigidbody2D rb;
public Camera cam;

Vector2 movement;
Vector2 mousePos;

// Update is called once per frame
void Update()
{
    movement.x - Input.GetAxisRaw("Horizontal");
    movement.y - Input.GetAxisRaw("Vertical");

    mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
}
void FixedUpdate()
{
    rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
    Vector2 lookDir = mousePos - rb.Position;
    float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
    rb.rotation = angle;
}

The “-” sign on lines 12 and 13 should be ‘=’ and ‘position’ should be lowercase on line 20.
Literally everything else is correct.

public class TestingScript : MonoBehaviour
{
    public float moveSpeed = 5f;
    public Rigidbody2D rb;
    public Camera cam;
    Vector2 movement;
    Vector2 mousePos;
    // Update is called once per frame
    void Update()
    {
        movement.x = Input.GetAxisRaw("Horizontal");
        movement.y = Input.GetAxisRaw("Vertical");
        mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
    }
    void FixedUpdate()
    {
        rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
        Vector2 lookDir = mousePos - rb.position;
        float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
        rb.rotation = angle;
    }
}