I can’t seem to get materials from Max into Unity 3D. Below is an example of the steps I follow. What am I missing?
- Creata a new project in Unity 3D
- Create a teapot in Max
- Apply material to teapot in Max
- Save Max scene to the new Unity 3D project
- In Unity 3D, the teapot appears in Project window. I also see a Teapot Materials folder in the Project window
- Drag the teapot into the scene, The teapot is gray.
- Why? Where is my material? What am I missing?
Thanks,
huertaaj
OK, I discovered that if I manually copy the JPG into the Asset folder for the project, then the material shows up on the teapot. Is this the correct way to do it? Is there a better (automatic) way to do this other than to manually copy these image files? There is no mention of this “manual copy” requirement in the Unity manual or in the tutorials on “Max to Unity” that I have seen.
Yes, you have to place texture manually. This page describes where textures should be placed: http://unity3d.com/support/documentation/Manual/Meshes.html