Hi all,
in my shader i need to loop over certains points (think animation of vertex). I am currently using fmod(_Time.x, 1) to loop a 0.00 to 1.0 value from 0 to 1 second. This works perfectly fine.
However, I now need to expand on this to go from 1 seconds to at least 2 seconds and fmod is no longer relevant.
Browsing from tons of forum posts I do not find much information about _Time. Probably there is some hack with sin(_Time) that I cannot find by myself.