Hi everyone, i’m new to Unity so i’m sorry if this is a stupid question.
I’m trying, as a little personal project, to create a similar game to chess. I followed this tutorial on Drag & Drop by quill18creates and i found it really helpful, but i’m now stuck as i don’t know how to proceed.
The tutorial basically creates some cards that you can drag and drop wherever you want on the screen, with a canvas acting as the playground and one acting as the player’s hand (pretty much like Heartstone).
The problem i’m facing is that my “playground” isn’t a simple space where all the cards are placed horizontally, but more like a chessboard or a matrix, with a set of spaces to place the cards and limited to a 4x4 or 5x5.
My question is: should i keep working on the UI side, creating new canvases and images as i did the cards, or should i create the chessboard in the scene while keeping the player’s hand as a UI element?
There really isn’t enough space to create the whole chessboard, so i thought of creating a top-down camera that the player can navigate, would that be a good idea? Could you link a manual or video that explains how to do this feature? Could there be any problem working both with UI elements and scene elements?
I hope i was able to explain what my problem is clearly, english is not my first language and i haven’t learned all the correct terminology of Unity, so i’m sorry if i wrote something hard to understand. I’m here to answer any question, and thank you for reading!