Need help with a dilemma

Hi All. First time poster here.

I have a dilemma. I am putting together a simple game which include drivable vehicles which also drive themselves. I have a parking area which I want the cars to enter, pick a space and park in, and also reverse out of the space and leave the parking area.

So far as I know I have two main options for implementation. ML-agents or Waypoints. I’ve only just started looking into ML-Agents but it feels a little heavy handed and possibly a little gimmicky for what I need it to do, but on the other hand, creating a waypoint path for every parking space also seems like a lot of grind work. Truth be told, whilst I consider myself a good coder, I don’t know enough about ML-Agents to make an informed decision about which would be the best in the long run.

So I’m reaching out to people who might have a better idea of the nitty gritty who can perhaps offer some convincing arguments for either case (or offer a better alternative).

The vehicles need to be able to avoid obstacles such as other vehicles (moving or parked)

I know that I could set up a system by which each individual space has a “route” consisting of a list of waypoints which the vehicle would follow from the entrance to park and then another route to exit. Which is currently what I’m considering doing.

Any thoughts?

Feels like the kind of thing that you could probably automate with some editor scripting.

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I honestly hadn’t thought about that. I could look into it for sure