Ok, I know what I want in a shader, but I’m crazy new at shader coding and was wondering if someone here can help me out with this effect we need.
We have an object on which we placed a shader called AlphaTest-DiffuseCullOff. Basically, I modified the AlphaTest-Diffuse shader so it wouldn’t cull backsides. That was simple enough. Now, in addition to that, we need to be able to apply a lightmap to the object. I know the problem is in the lighting that the AlphaTest-Diffuse shader is already applying, but I’m not getting at all the results we want. Anyone know of a good shader that could accomplish what we need? Thanks!