I am not sure how to achieve this effect seen below:
In my game, I have a ball which is moved around using physics. I’d like to have some sort of effect (I am guessing particle system) which follows behind my ball like seen in the picture above (or if you want a another type of reference, look at the particle effect which follows Tracer or Lucio from Overwatch).
Just a simple little white effect like that in the picture.
Any pointers on how I could achieve this? Do I have to apply some sort of mask or otherwise to force the partucles into that form? Or would this be achievable in some other way? I don’t really understand Particle Systems but I have an artist who does, so if anything I could probably have him help once we get pointers (as he wasn’t sure how to achieve this).
So I tried it out, but it’s not quite there. Almost though.
As you can see above, it freaks out at random times. Either when it’s at low speeds, bounces or even at high speeds some times. It’s placed on an empty game object that’s a child of my player Character so that I can place it behind the ball. Otherwise it’s on top of the ball and that doesn’t look good.
Yeah…you can really freak out the trail mesh and illustrate the issue if you just scrub it along one axis (5.6.0f3)
light jiggle on Z with 8 corner and 3 end cap
So I figured out that, apparently an animation was causing the sprites Z-scale to go between 1 and 0 over time, making the trail freak out a lot. This was mostly fixed, by making sure that Z-scale didn’t change. Now it only got a few outbursts here and there, which is acceptable.