hi all,
As the title says, I’m having some problems using ambient light. I’m making a mobile game. My scene consists out of multiple objects, all illuminated by 1 point light. All objects have the mobile-diffuse shader. I do not use any light maps. (see attachements to look at scene).
As you can see in the attachments, the shadows on the objects themselfes
are almost pure black, no color can be seen (ugly). I googled on how to fix this problem and I found out about “ambient light”. So i decided I’d give it a shot, but when changing the “ambient intensity”, nothing happens, I’ve tried changing to solid color instead of skybox, still, nothing happens.What am I missing here? I’m a beginner when it comes to lighting in Unity so maybe its something very simple.
I’d appreciate any help.
Best regards, Benjamin

