Need Help With Ambient light

hi all,

As the title says, I’m having some problems using ambient light. I’m making a mobile game. My scene consists out of multiple objects, all illuminated by 1 point light. All objects have the mobile-diffuse shader. I do not use any light maps. (see attachements to look at scene).
As you can see in the attachments, the shadows on the objects themselfes

3202892--244889--Capture 3.PNG are almost pure black, no color can be seen (ugly). I googled on how to fix this problem and I found out about “ambient light”. So i decided I’d give it a shot, but when changing the “ambient intensity”, nothing happens, I’ve tried changing to solid color instead of skybox, still, nothing happens.
What am I missing here? I’m a beginner when it comes to lighting in Unity so maybe its something very simple.

I’d appreciate any help.

Best regards, Benjamin

Found out what the problem was, just a beginners mistake. I didn’t press “Generate lighting” button, I thought this wasn’t needed with realtime ambient light.

Thanks for posting about this, and the quick fix you found! I’m a beginner as well, and had just bumped onto the same apparent issue. Your post helped me out! :slight_smile: