Need Help with C# code

Hello guys. I seem to be in a pickle. I’ve reading through the scripting reference and browsing through several coding tutorials. I fibally decided to practice what Have learnt by making a simple 2d player movement script.

However, When I try to make my character jump, he doesn’t. I’m using the ray casting for this.
So I then decided to call the Debug.DrawLine method but that inst working and showing up when I enter play mode. This is a problem since the console doesn’t show any of errors in my code.

So can someone please look trough this and tell me what’s wrong?

using UnityEngine;
using System.Collections;

public class Player_movement : MonoBehaviour 
{
	public float speed = 15f;
	public Vector3 moveDirection;
	public Transform jumpEnd;
	public bool isGrounded = true;
	public float jumpForce = 250f;
	// Use this for initialization
	void Start () 
	{
		//Rigidbody2D king = GetComponent<Rigidbody2D> ();
	}
	
	// Update is called once per frame
	void Update () 
	{
		Debug.DrawLine(this.transform.position, jumpEnd.position,Color.blue);
		//Movement ();
		//RayCasting ();
	}

	void Movement()
	{
		if (Input.GetAxis("Horizontal")>0)
		{
			moveDirection =(Vector3.left*Time.deltaTime*speed);
			transform.Translate(moveDirection);
			transform.eulerAngles = new Vector2(0,180);
			//transform.localScale = new Vector3(0,0,0);
		}

		if (Input.GetAxis ("Horizontal") < 0) 
		{
			transform.Translate(Vector3.left*Time.deltaTime*speed);
			transform.eulerAngles = new Vector2(0,0);
			//transform.localScale = new Vector3(-1,0,0);
		}

		if (Input.GetKeyDown (KeyCode.Space)  isGrounded == true) 
		{
			rigidbody2D.AddForce(Vector2.up * jumpForce);
		}
	}
	

	void RayCasting()
	{
		Debug.DrawLine (this.transform.position, jumpEnd.position,Color.blue);
		isGrounded = Physics2D.Linecast (this.transform.position, jumpEnd.position, 1 << LayerMask.NameToLayer ("ground"));
	}

	void FixedUpdate()
	{
		Movement (); 
		//RayCasting ();
	}
}

the code is a bit messed up since I’ve tried different solutions.

How/where are you setting JumpEnd? I assume it is at least set somewhere since you aren’t getting Null reference errors - it isn’t set to the transfrom itself is it?

I solved it. My jump End wasn’t intersecting with the floor lol. Thanks for the reply :slight_smile: