Need help with char movement.

Hi guys.Im trying out to make a game with Aircrafts.So here is the thing...I wanna make my charachter to rotate with the mouse (Well i did that thanks to mouse look :D) but when for example the user has moved the mouse on Y direction...the aircraft to rotate there and go straight to that direction.(again:rotation made with mouse look)

I tried transform.position and direction and other things but i CAN'T!

Can you help me please? :)

I'll refer you to my thread on this issue to help get you started: Click Here.

I never got a satisfactory answer, so hopefully you can take the solution a step farther. I ended up abandoning this approach and went with an approach that rotates the aircraft based on whether the mouse is to the right/left of the center of the screen and applies pitch based on whether the mouse is above/below the center. If you are interested, I'll post some of that code here when I get the chance...

If I understood your question, here's a simple aircraft script.

public class Aircraft : MonoBehaviour
    public float flightSpeed = 1.0f;
    public float yawSpeed = 250.0f;
    public float pitchSpeed = 250.0f;

    void Update()
        float time = Time.deltaTime;
        float yaw = Input.GetAxis("Mouse X") * yawSpeed * time;
        float pitch = Input.GetAxis("Mouse Y") * pitchSpeed * time;

        transform.Rotate(Vector3.left, -pitch);
        transform.Rotate(Vector3.forward, -yaw);
        transform.Translate(Vector3.forward * flightSpeed * time);

You probably want to change flightSpeed a bit in case you find the motion too slow. It should be attached to a camera. It uses mouse controls to fly sort of like an airplane.