I can’t get the main camera associated with the virtual camera to remain within the bounding box I’ve set in the confiner extension.
The virtual camera correctly stays within the box, but the main camera keeps moving independently and follows the player even after the vcam has stopped following. Can anyone tell me what I’m doing wrong? Is there a setting I’ve missed within the main camera? Very much at a loss here, so help is greatly appreciated.
I’m using the framing transposer body, by the way.
I don’t see the issue from your images. Looks like the main camera (the white icon) is closer to the subject than the CM icon (the red one). I presume that’s because it’s being confined. Note that the CM transform will not reflect the confined state - it shows you where the camera would be if not confined.
I asked about multiple vcams because I thought that maybe another vcam was active and driving the main camera.
The issue is that the confinement doesn’t seem to be working. The camera is rendering as though it isn’t being confined. Although the main camera is stopping when it hits the edge of the bounding box, the CM keeps tracking the player and that is what’s being displayed in the game view.
The fact that the main camera is being confined doesn’t seem to matter at all. The game view continues to show what is happening from the virtual camera’s perspective. Do you have any idea how to fix this?
Do you by any chance have a Camera component on the vcam? If so, remove it. The only Camera component should be the main camera, with the CM brain. The vcams puppetteer that.