Need help with Click to move facing position in 2D

I have a player which is a Fish swimming left and right. Everytime i click in a position, the fish will follow to where I am clicking. So if i click on the further right screen space, the fish face right and follow to the right screen. I have done almost everything right with click to move. The only problem is when I click on the left screen space, the player does move to the left but it is still facing right. So how do i make it face left when i click left and face right when i click right. I don’t need it to face anywhere else but left and right. pls help

here’s my script:

    void Update()
    {
        if((grounded || !doubleJump) && Input.GetMouseButtonDown(0))
        {
            target = Camera.main.ScreenToWorldPoint (Input.mousePosition);
            anim.SetBool ("Ground", false);
            GetComponent<Rigidbody2D>().AddForce(new Vector2(0, jumpForce));
            target.z = transform.position.z;


        }

        transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);

nvm nvm! lol i am not sure how to delete this post. i solved it