Need Help with Destroying Targets on Click

Here is the code for my game control -
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameControl : MonoBehaviour
{
    [SerializeField]
    private GameObject target;

    [SerializeField]
    private Texture2D cursorTexture;
    private Vector2 cursorHotspot;
    private Vector2 mousePos;

    [SerializeField]
    private Text getReadyText;

    [SerializeField]
    private GameObject resultsPanel;

    [SerializeField]
    private Text scoreText, targetsHitText, shotsFiredText, accuracyText;

    public static int score, targetsHit;
    public float shotsFired;
    public float accuracy;
    private int targetsAmount;
    private Vector2 targetRandomPosition;
    // Start is called before the first frame update
    void Start()
    {
        cursorHotspot = new Vector2(cursorTexture.width / 2, cursorTexture.height / 2);
        Cursor.SetCursor(cursorTexture, cursorHotspot, CursorMode.Auto);

        getReadyText.gameObject.SetActive(false);

        targetsAmount = 50;
        score = 0;
        shotsFired = 0;
        targetsHit = 0;
        accuracy = 0f;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
          
            shotsFired += 1f;
        }
    }

    private IEnumerator GetReady()
    {
        for (int i = 3; i >= 1; i--)
        {
            getReadyText.text = "Get ready!/n" + i.ToString();
            yield return new WaitForSeconds(1f);
        }
        getReadyText.text = "Go!";
        yield return new WaitForSeconds(1f);
        StartCoroutine("SpawnTargets");

    }

    private IEnumerator SpawnTargets()
    {
        getReadyText.gameObject.SetActive(false);
        score = 0;
        shotsFired = 0;
        targetsHit = 0;
        accuracy = 0;
        for (int i = targetsAmount; i >= 0; i--)
        {
            targetRandomPosition = new Vector2(Random.Range(-7f, 7f), Random.Range(-4f, 4f));
            Instantiate(target, targetRandomPosition, Quaternion.identity);

            yield return new WaitForSeconds(1f);
        }
        resultsPanel.SetActive(true);
        scoreText.text = "Score: " + score;
        targetsHitText.text = "Targets Hit: " + targetsHit + "/" + targetsAmount;
        shotsFiredText.text = "Shots Fired: " + shotsFired;
        accuracy = targetsHit / shotsFired * 100f;
        accuracyText.text = "Accuracy: " + accuracy.ToString("N2") + " %";
    }
    public void StartGetReadyCoroutine()
    {
        resultsPanel.SetActive(false);
        getReadyText.gameObject.SetActive(true);
        StartCoroutine("GetReady");
    }
}

And this is the code for my target

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Target : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Destroy(gameObject, 1f);
}

// Update is called once per frame
void Update()
{
GameControl.score += 10;
GameControl.targetsHit = +1;
//Destroy(gameObject);
}
}

I cant get the target to ever destroy on my mouse click, please help.

Where in your code are you trying to destroy a target on a mouse click?

Please use code tags. A wall of unformatted code is very difficult to read especially when it’s multiple scripts.

Oh my bad I accidentally deleted it but Im trying to destroy the target in update in game control when my mouse cursor is over the target and left click is down