I’m currently working on a DOTS-hybrid game that uses a lot of entities (10 000 - 30 000). I experience a lot of performance loss when many objects are rendered on the screen at the same time, even though the meshes and materials are very simple. I use the hybrid renderer, and I suspect that if I got DOTS instancing to work this would improve performance a lot. The problem is that I can’t figure out how to do this, the shader graphs doesn’t have any option for DOTS instancing and I can’t find any documentation at all on the hybrid renderer. Any help would be appreciated.
Hey @KingOscarV , can you log a bug report for us, if you haven’t already. You can find the process for doing so here: Unity QA: Building quality with passion That way the team can have a look for you. Thanks!