Need Help with Enemy Attack Animation Script? I'm new to Unity.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enemy1Animation : MonoBehaviour
{
    Animator anim;

    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.tag == "Player")
        {
            collided = true;
        }

        else
        {
            collided = false;
        }

        // Use this for initialization
        void Start()
        {

            anim = GetComponent<Animator>();

        }

        // Update is called once per frame
        void Update()
        {

            if (collided = true)
            {
                anim.SetInteger("State", 1);
            }




        }
    }
}

So this is the code I have- In my animator controller I have an Int Parameter called “State” and conditions on the transitions between walking and attacking in which State must = 0 for walk animation and 1 for attack animation. The image included shows the errors I got after attaching the script to an enemy prefab which also has an Animator Component with the correct Animator Controller. I’m very new to Unity and was relying on a tutorial for Animating my enemies but I can’t figure out what I’ve done to cause these errors- any help would be really appreciated, sorry if this is a really simple thing that I should already know. Like I said, I’m very new to Unity.

  1. You added an extra } (curly braces) at the end, remove that.

  2. The if statement in update method , you are assigning the variable and not comparing , so in order to do that correctly write it with ==

    If(collided == false)
    {
           //Statements
    }