I can’t seem to get Firebase to work properly, even while using Google’s quickstart samples here: GitHub - firebase/quickstart-unity: Firebase Quickstart Samples for Unity
Specs:
Unity 5.35f1
Here’s what I did:
1: Downloaded the quickstart and opened the remote configuration test app in Unity.
2: Went into Firebase console and clicked Create New Project >> Add Firebase to Android app >> inserted the bundle identifier in player settings into package name.
3: Downloaded the .json and placed it in my folder
4: Imported the Firebase remote notification package into Unity
Ran the game in the editor and clicked “Display Current Data”:
RemoteConfig configured and ready!
CurrentData:
config_test_string : default local string
config_test_int : 1
config_test_float : 1
config_test_bool : False
Then clicked “Fetch Remote Data”:
Fetching data…
Fetch completed successfully!
Remote data loaded and ready.
Then clicked “Display Current Data”:
config_test_string : default local string
config_test_int : 1
config_test_float : 1
config_test_bool : False
As you can see, it’s still the same default values provided by Google.
I then went into Firebase console again and clicked on Remote Config and added all the parameters ( Imgur: The magic of the Internet ) and published.
Tested again:
config_test_string : default local string
config_test_int : 1
config_test_float : 1
config_test_bool : False
Fetching data…
Fetch completed successfully!
Remote data loaded and ready.
config_test_string : default local string
config_test_int : 1
config_test_float : 1
config_test_bool : False
This was all done in the Unity editor.
I then tried to build it on an Android device and it crashed on startup.
Has anyone successfully gotten Firebase Remote Config to work?