Hi,
I have managed to code this but its coming up with lots of errors and idk how to fix them :S
using UnityEngine;
using System.Collections;
using System; //added to access the enum class
public class BaseCharacter : MonoBehaviour {
private string _name;
private int _level;
private uint _freeExp;
private Attribute[] _primaryAttribute;
private Vital[] _vital;
private Skill[] _skill;
public void Awake() {
_name = String.Empty;
_level = 0;
_freeExp = 0;
_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
_vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
_skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];
SetupPrimaryAttributes();
SetupVitals();
SetupSkills();
}
public string Name {
get{ return _name; }
set{ _name = value; }
}
public int Level {
get{ return _level; }
set{ _level = value; }
}
public uint FreeExp {
get{ return _freeExp; }
set{ _freeExp = value; }
}
public void AddExp(uint exp) {
_freeExp += exp;
CalculateLevel();
}
//take average of all of the players skills and assign that as player level.
public void CalculateLevel() {
}
private void SetupPrimaryAttributes() {
for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) {
_primaryAttribute[cnt] = new Attribute();
}
}
private void SetupVitals() {
for(int cnt = 0; cnt < _vital.Length; cnt++) {
_vital[cnt] = new Attribute();
}
}
private void SetupSkills() {
for(int cnt = 0; cnt < _skill.Length; cnt++) {
_skill[cnt] = new Attribute();
}
}
public Attribute GetPrimaryAttribute(int index) {
return _primaryAttribute[index];
}
public Vital GetVital(int index) {
return _vital[index];
}
public Skill GetSkill(int index) {
return _skill[index];
}
private void SetupVitalModifiers() {
//health
GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .5f));
//stamina
GetVital((int)VitalName.Stamina).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .1));
//mana
GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .1));
}
private void SetupSkillModifiers() {
//Melee Offence
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f));
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
//Melee Defence
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .33f));
//Magic Offence
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
//Magic Defence
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
//Ranged Offence
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
//Ranged Defence
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
}
public void StatUpdate() {
for(int cnt = 0; cnt < _vital.Length; cnt++)
_vital[cnt].Update ();
for(int cnt = 0; cnt < _skill.Length; cnt++)
_skill[cnt].Update ();
}
}
The Errors are:
-
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(63,25): error CS0029: Cannot implicitly convert type
Attribute' toVital’ -
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(69,25): error CS0029: Cannot implicitly convert type
Attribute' toSkill’ -
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(89,141): error CS1502: The best overloaded method match for `ModifyingAttribute.ModifyingAttribute(Attribute, float)’ has some invalid arguments
-
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(89,141): error CS1503: Argument
#2' cannot convertdouble’ expression to type `float’ -
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(89,50): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)’ has some invalid arguments
-
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(89,50): error CS1503: Argument
#1' cannot convertobject’ expression to type `ModifyingAttribute’ -
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(91,136): error CS1502: The best overloaded method match for `ModifyingAttribute.ModifyingAttribute(Attribute, float)’ has some invalid arguments
-
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(91,136): error CS1503: Argument
#2' cannot convertdouble’ expression to type `float’ -
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(91,47): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)’ has some invalid arguments
-
Assets/Standard Assets/GeneralScripts/Character Classes/BaseCharacter.cs(91,47): error CS1503: Argument
#1' cannot convertobject’ expression to type `ModifyingAttribute’
Sorry if i’m asking for too much help I am fairly new to C#.
Thanks