hey guys me again im like fer ever needing help lol. Anyways heres whats going on i can paint the textures perfectly fine on my island. But when i go to lay the grass down as in this pic ive also posted it wont put the grass asset down. It just puts a circle of it the circle i can move around but i cant paint the area with anymore grass. ive read the tutorials and watched a few vids on it and still cant figure out what im doing wrong. lol yesterday was the terrain editor and the water now today it looks as if im gonna learn how to do these assets even if it kills me.
and anotherthing i want to set a 3rd person camera view down or atleast a first person view so that i can walk around my island and see if stuff looks good or not can anyone enlighten me on how to do it scripting and me usaly dont get along but im more then willing to learn thanx
heres the pic of my unity3d program if this helps trouble with grass texture | sirshadowforce | Flickr
Hello again!
I’m a bit confused to be honest. Looking at your picture there’s grass there on the terrain, so I don’t see what’s wrong. Grass only renders within the specified distance from the camera, so all I can think is that you might be painting outside of that range (the grass is still painted on, it’s just not rendered). Move the camera closer to the newly painted area and see if anything pops up. To increase the detail distance click the little cog icon next to the details painting one in the terrain editor and crank up ‘Detail Distance’ (it’s set at 80m by default I believe). The reason for this distance is that with so much grass you don’t want to render it all at once. It’s very demanding on your computer and most of it wouldn’t even be visible at ground level from any further than a few hundred meters. So if you just render the nearby ones then the world is a happy and well optimised place. They do something similar with trees too, but because they’re so much bigger you can still see them a long way off, therefore they do it in two stages. After a fairly short distance they substitute the tree model with a flat billboard (watch carefully and you can see the transition), after a longer distance they don’t bother drawing anything at all (as is the case with grass).
To walk around the island the guys at Unity have saved you some time and made a first person controller prefab. It’s in one of the default asset packages that ships with Unity. Find it and just drag it into your scene.