Hi i have a doubt in unity VR oculus Can u please help me with hockey
physics
When bat is pushing ball slow it should move slow, when hit hard it should go some distance i need the help with code
Small high-speed objects like pucks and swinging sticks are always problematic for any discrete computer physics simulation.
Your best bet is to set up a few test scenes and do some really deep dives on some speeds and velocities you expect to see, using continuous collisions to ensure agents donβt pass through each other.
You may need to make a custom physics solution, something created with the constraints of your game in mind.