I’ve been looking around the forums and I’ve been trying (and failing) to make this masterserver function in unity5 and make a GUI “Server list” similar to this.
My method for “multiplayer” is having all “dedicated servers” (running though either a java application or another unity scene) and “Ad-Hoc servers” (where the client can also act as the server for LAN and online) all register to a “masterserver” (like in the screenshot). I host the masterserver and all it does is maintain a list of all the registered servers. (Like a phonebook).
When a player “connects” to a dedicated or Ad-Hoc server, the player really connects directly to whatever server the player want’s to connect to.
If anybody can help me out with making such a thing, without relying on Unity’s beta Multiplayer (I’m calling it beta because it has yet to work for me) and I don’t want to use Photon because I can’t host it myself or freely give servers to other people (like in the screenshot).