what i need help with is every time i make a .raw heightmap and import it into unity 4.3.4 it does not come out right at all either its all messed up with lines running threw it or it looks like a bunch of spikes thats all i keep getting and my heightmap is grey scaled and 8 bit and auto toned and what not it just does not import into unity right at all how can i fix this here is the image im tring to use after i do everything inside of photoshop but i have added the some pics of whats going on and what im tring to add hope somebody can help me with this thanx and have a great day
export the the raw with “16 bit”, “mac intosh” from photoshop and import it with the same settings in unity + check that the importing settings widht and height from heightmap are the same the source picture has