Need help with invokeRepeating and Instantiate?

Hi, I would like to create a system that shoots at the start every second 1 Bullet, all the more, the longer the player survives, the more balls spawn at shorter intervals

InvokeRepeating(“InstantiateASphere”, 1f, 1f);

Look into Coroutines. You can easily create coroutines that run forever, waiting a certain amount of time before running again via the yield return new WaitForSeconds(x); statement. Your coroutine could adjust its wait time, and behavior, based on the current conditions of your scene at the moment each pass is being evaluated.

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Can you show me an Example?